Board Game Development
We started out our development process with the idea of creating a board game version of the Steam game, FPS Chess. Because of this idea, we started with the base game of Chess and thought about how we would be able to add the FPS aspects to a board game. We decided after a short period of time, that using dice and giving cards stats would be the best way to do this, however, we initially had different numbers of the same dice being rolled for every piece. This is something we have changed over the course of the development, as we now use a full 7 dice set to allow for more variety and balancing in the stats of our pieces. At this point of development, we were still using our initial dice choice, but we had thought about using some sort of cards to allow for abilities and events to happen, as well as stat changes. Here is where we differed from just FPS Chess and looked more into YuGiOh as inspiration for a card based combat system. We spent a long time coming up with card ideas a...