Breach - Development Log
Our game has gone over many changes during its development. When we started out, we focused on the first room and not much else, still figuring out exactly where we were planning on going with the rest of the game, as well as implementing many of the mechanics we needed to make the game playable. This took a long time to do, as both me and Dylan were still figuring out how to do many things in Unreal, although as we've gone on, this has gotten a lot easier. We spent most of our time up until about a month ago working on and polishing up our base mechanics and some of our most used puzzles. Since then we've been working on adding in other mechanics, as well as our voice lines, cutscenes, AI characters and UI. We still have more work to do on this for now, but we are at a pretty good point to keep working from. While me and Dylan have been working on these new mechanics, Ethan has been building out and completing the rest of the ship, so we now have a full level, and with the he...