Breach - Development Log
Our game has gone over many changes during its development. When we started out, we focused on the first room and not much else, still figuring out exactly where we were planning on going with the rest of the game, as well as implementing many of the mechanics we needed to make the game playable. This took a long time to do, as both me and Dylan were still figuring out how to do many things in Unreal, although as we've gone on, this has gotten a lot easier.
We spent most of our time up until about a month ago working on and polishing up our base mechanics and some of our most used puzzles. Since then we've been working on adding in other mechanics, as well as our voice lines, cutscenes, AI characters and UI. We still have more work to do on this for now, but we are at a pretty good point to keep working from.
While me and Dylan have been working on these new mechanics, Ethan has been building out and completing the rest of the ship, so we now have a full level, and with the help of Harrison, has been filling it out with assets to really bring the ship to life.
With both our mechanics and level near complete, we are at a good point to make rapid progress, as it is just involving implementing the story into a basically complete location. It is still a lot of work, as we have to make sure that all this story and the puzzles involved will work correctly, but it is far easier with the solid base we have created.



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